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Reviewers especially liked the practical use of unique and continuous enemy noises. The game's sound design was lauded by critics. Furniss of Destructoid stated that the visuals might not appeal to everyone, but he loved the horror aspect and sense of nostalgia that it evoked. Both GameSpot and IGN critics agreed that although the retro visual style was fitting, it could also become a hindrance when the excessive clutter of pixelated enemies made it difficult to interpret what was happening on screen.
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Tom Senior of PC Gamer enjoyed the "oppressive" and "hellish" atmosphere created by the deliberate use of old rendering techniques and effects. Kill Screen writer Davis Cox praised the "frenetic, bullet hell" nature of Devil Daggers, but felt that there was opportunity to incorporate more interesting levels and spaces into the game. Devil Daggers was considered to be a perfect distillation of old school arena shooters by Zack Furniss, writing for Destructoid. They also thought that Devil Daggers refined on so much of the borrowed elements, that it would be inaccurate to simply call the game a "nostalgic throwback". They welcomed the inclusion of advanced movement techniques, saying they felt "fresh" when implemented in a survival context. The game's fluid movement system was compared to arena shooters Quake III Arena and Unreal Tournament 2004 by Edge magazine. Reviewers were pleased with how Devil Daggers offered a stripped-down experience of these games, and provided a fast and pure gameplay experience. Critics compared the gameplay and graphics favourably to first-person shooters of the 1990s such as Doom and Quake. Supports hundreds of flocking enemies that all avoid each other.ĭevil Daggers received "generally favourable" reviews from critics according to review aggregator website Metacritic.3d particle physics system with procedural decal effects.1990s software-style rendering with unfiltered textures and polygon jitter.
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